Paid Scripts
You will able to find all the Fivem Based Scripts in this category. We are working on Both Qbcore and Esx Framework
PlayerOwned 7/11 Stores with Stock and Robbery.
Shop Business
Player-Owned Store System for FiveM (QBCore)
A fully featured player-owned shop system that allows players to purchase, manage, and operate their own convenience stores.
Store owners must manage stock, pricing, and security, while criminals can attempt till or safe robberies, creating a dynamic economy and engaging roleplay experience.
Supports multiple stores, ownership transfers, stock runs, robberies, and admin-managed shops.
Core Features
Player-Owned Businesses
Players can purchase and operate stores as their own business.
- Buy and sell shop ownership
- List stores for sale to other players
- Withdraw profits from the store till
- Each store has its own stash, till, and robbery settings
Multiple Shop Locations
Create as many stores as you want directly from the config.
- Supports 24/7 stores, LTD gas stations, and custom locations
- Each shop has independent settings
- Customizable sell points, stash locations, and robbery points
Stock Management System
Store owners must restock items to keep their shop running.
- Manage stock via stash system
- Set custom item prices
- Use fixed prices or configurable pricing
- Fully compatible with ox_inventory and qb-inventory
Customer Shop System
Players can purchase items directly from the store.
- Shop UI opens at sell points
- Purchases remove items from business stock
- Sale money goes to the store owner or business account
- Multiple money destinations supported
Till Robbery
Criminal players can rob the shop till.
- Configurable robbery duration
- Configurable cooldowns
- Customizable robbery rewards
- Optional dispatch system support
Supported dispatch systems:
- ps-dispatch
- cd_dispatch
- core_dispatch
- aty_dispatch
- qs-dispatch
Safe Robbery
Safes can be robbed for larger rewards.
- Pays a percentage of store stock value
- Additional flat cash reward
- Stock is reduced after robbery
- Configurable cooldown and duration
Stock Runs
Store owners can perform supply runs to refill their business.
- Choose small, medium, or large supply runs
- Travel to pickup location
- Collect supply crate
- Deliver back to the store
- Automatically refills stash
No physical inventory items required.
Admin Mode
Servers can disable player ownership and run shops as admin-managed stores.
Perfect for servers that want:
- Standard NPC-style shops
- Staff-managed stock systems
- Non-player businesses
Requirements
- QBCore
- ox_lib
- oxmysql
- ox_inventory or qb-inventory
- ox_target (recommended) or qb-target
Installation
- Import the included SQL file
sql/install.sql - Configure stores inside
config.lua - Set dispatch, notifications, and payment options in config.
- Ensure the resource starts after required dependencies.
Configuration Overview
Option
Description
PlayerOwnedShops
Enable or disable player ownership
SaleMoneyDestination
Where store income goes
Config.Shops
Configure each shop location
tillCoords
Till robbery location
safeCoords
Safe robbery location
stash
Business stash location
Optimized & Lightweight
- Secure server-side transactions
- Optimized loops and events
- Configurable system
- Easy integration with existing servers
Perfect For
- Economy roleplay servers
- Player-driven business systems
- Criminal and police gameplay
- Realistic convenience store gameplay
Author: Zindraven
Version: 1.0.0
Advanced Family System
Zindro Family System
Bring organized family-based roleplay to your FiveM server with a clean, lightweight, and easy-to-use family management system built using ox_lib.
This resource allows staff to create and manage roleplay families with tiers, strikes, members, roles, invitations, allowances, events, family budget tracking, and playtime monitoring. It is designed for servers that want structured family RP without using heavy custom NUI panels.
Perfect for serious RP servers, gang-style family systems, mafia families, business families, civilian groups, or community-based roleplay organizations.
Key Features
✅ OX_LIB Based Menu System
Clean and lightweight menu flow using ox_lib, with no heavy NUI setup required.
✅ Admin Family Panel
Admins can create, manage, search, update, and delete families directly in-game.
✅ Family Creation System
Create families with custom names, leader IDs, leader roles, and tier selection.
✅ Tier System
Manage family progression using multiple tiers such as Unofficial, Tier One, Tier Two, and Tier Three.
✅ Strike System
Admins can add or remove strikes from families to help manage rule breaks and staff decisions.
✅ Member Management
View family members, ranks, online status, and playtime information.
✅ Invite System
Family leaders can invite players into the family using their player ID.
✅ Role System
Assign members to family roles such as Father, Mother, Son, Daughter, or custom configured roles.
✅ Allowance System
Create and manage family allowances for members, useful for family payments, rewards, or RP support.
✅ Family Budget
Track and manage family funds through the built-in budget system.
✅ Family Events
Create family events with descriptions, locations, dates, times, and waypoint support.
✅ Playtime Tracking
Track member playtime to help monitor activity and family involvement.
✅ Framework Support
Designed to support ESX, QBCore, and QBox depending on your server setup.
✅ Database Support
Uses oxmysql for reliable data saving.
Why Use This Script?
Many servers have gangs, groups, and families, but managing them manually can become messy. Zindro Family System gives your staff and players a structured way to handle family roleplay directly in-game.
It keeps everything simple, organized, and lightweight while still providing useful features for both staff and players.
No complicated UI build.
No unnecessary heavy systems.
Just a clean ox_lib-based family management resource.
Great For
Family RP servers
Gang and mafia RP
Civilian family groups
Business families
Community organizations
Serious roleplay servers
Staff-managed RP groups
Dependencies
ox_lib
oxmysql
Framework support depends on configuration:
ESX
QBCore
QBox
Installation
- Add the resource to your server resources folder.
- Import the SQL file into your database.
- Configure the script in
config.lua. - Ensure ox_lib and oxmysql are started before this resource.
- Add the resource to your server.cfg.
Example:
ensure ox_lib
ensure oxmysql
ensure zindro-familyElite Battle Pass
Zindro Battle Pass
Give your players a reason to stay active and progress throughout the season with a complete FiveM Battle Pass system featuring 100 levels, Free and Premium reward tracks, rotating missions, XP progression, seasonal leaderboards, vehicle rewards, and Tebex Premium integration.
Players can earn Battle Pass XP simply by playing the server and completing different activities, then progress through the season and claim rewards as they unlock new levels.
The system includes support for ESX, QBCore, and QBox, with configurable rewards and mission progression.
Key Features
✅ 100-Level Battle Pass
Create a complete seasonal progression system with up to 100 configured Battle Pass levels.
Each level can contain separate:
Free rewards
Premium rewards
The maximum level and XP required per level can also be configured.
✅ Free & Premium Reward Tracks
Every player can progress through the Free track while Premium players receive access to additional rewards.
This gives servers the option to provide regular progression while offering an additional Premium Battle Pass.
✅ Tebex Premium Integration
Premium Battle Pass access can be connected directly with Tebex.
Players can purchase the Premium package and redeem their Tebex Transaction ID through the Battle Pass interface.
The system includes purchase validation and protection against reusing already redeemed transactions.
✅ Secure Premium Redemption
Premium redemption includes server-side validation and can optionally verify that the Tebex purchase belongs to the player redeeming it.
Tebex secrets remain server-side rather than being placed inside shared configuration files.
✅ Season System
Create different Battle Pass seasons with configurable:
Season ID
Season name
Season expiration
Maximum level
XP required per level
The interface also displays the remaining season time to players.
✅ Mission System
Players can complete missions to earn additional Battle Pass XP.
The included system contains a large configurable mission pool with Daily, Weekly, and Season missions.
By default, active missions rotate from the available mission pool.
✅ Daily Missions
Daily objectives automatically rotate and can include activities such as:
Playing for a certain amount of time
Walking
Running
Sprinting
Driving
Swimming
Boating
Off-road driving
Reaching vehicle speeds
Jumping
Climbing
Parachuting
Staying alive
Claiming Battle Pass rewards
Earning XP
Gaining levels
Opening the Battle Pass
✅ Weekly Missions
Longer progression objectives provide larger XP rewards and give active players additional goals throughout the week.
✅ Season Missions
Long-term objectives remain available throughout the Battle Pass season, encouraging continued server activity and progression.
✅ Rotating Mission Selection
The script contains separate pools for Daily, Weekly, and Season objectives and automatically selects active missions based on the configured number of mission slots.
Default active slots include:
4 Daily missions
4 Weekly missions
4 Season missions
These values can be changed in the configuration.
✅ Playtime XP
Players can automatically earn Battle Pass XP simply by spending time on the server.
The XP amount and interval are fully configurable.
✅ XP Progression
Battle Pass XP determines the player's current level and progression toward the next reward.
XP can come from:
Playtime
Missions
Configured rewards
Other server resources through the included XP export
Admin commands
✅ Multiple Reward Types
Configure different rewards throughout the Battle Pass.
Supported reward types include:
Cash
Bank money
Inventory items
Battle Pass XP
Vehicles
✅ Vehicle Rewards
Premium milestone levels can reward complete vehicles.
The included configuration demonstrates vehicle rewards at major progression milestones such as Levels 25, 50, and 100.
Vehicle models, labels, images, and garages can be configured.
✅ Automatic Garage Delivery
Vehicle rewards can be delivered to the player's configured garage, allowing them to receive permanent vehicle rewards from the Battle Pass.
✅ Reward Claiming System
Unlocked rewards can be claimed directly through the Battle Pass interface.
The system tracks Free and Premium rewards independently and prevents the same reward from being claimed repeatedly.
✅ Reward Delivery Protection
Reward claims are stored in the database to help prevent duplicate delivery and maintain reliable claim states.
✅ Season Leaderboard
Players can compare their Battle Pass progression through the built-in Season Rankings page.
The leaderboard displays progression including:
Player
Level
XP
Free or Premium status
✅ Modern Custom UI
The Battle Pass includes a complete custom interface with dedicated sections for:
Battle Pass progression
Missions
Rewards
Season rankings
Premium upgrade
Premium redemption
✅ Reward Preview
Players can select rewards from the progression track and preview what they will receive before claiming them.
✅ Inventory Image Support
Reward images can use your existing inventory item images.
The script supports configurations for:
ox_inventory
QB inventory
Native ESX inventory
✅ Admin Commands
Administrators have tools for managing and testing Battle Pass progression, including:
Adding XP
Setting player levels
Enabling/disabling Premium
Resetting player Battle Pass progress
Releasing pending reward claims
Testing Premium redemption
✅ XP Export
Other server resources can award Battle Pass XP through the provided server export.
This allows you to connect Battle Pass progression with other activities on your server such as:
Jobs
Events
Racing
Criminal activities
Minigames
Server events
Custom scripts
✅ Framework Support
Supports:
ESX
QBCore
QBox
Automatic framework detection is also available.
✅ Database Saving
Player progression, mission progress, claimed rewards, Premium status, and Tebex redemption information are stored using oxmysql.
Why Use This Script?
Keeping players active becomes much easier when they always have something to progress toward.
Zindro Battle Pass creates a long-term progression loop where players can earn XP, complete rotating objectives, unlock rewards, compete on seasonal rankings, and continue working toward higher Battle Pass levels.
Servers can also offer a Premium track through Tebex while still keeping a complete Free progression path available to everyone.
Great For
Serious RP servers
Economy servers
Community servers
Seasonal server updates
Player retention systems
Progression-focused servers
Tebex monetization
Server events
Reward systems
Long-term player engagement
Dependencies
ox_lib
oxmysql
OneSync
A supported framework is also required.
Framework Support
ESX
QBCore
QBox
Inventory Support
ox_inventory
QB inventory
Native ESX inventory
Inventory handling can be configured automatically depending on your server setup.
Premium / Tebex Support
Premium Battle Pass access can be connected to a Tebex package.
The system supports:
Tebex Transaction ID redemption
Premium package validation
Optional buyer matching
Protection against reused transactions
Server-side Tebex secret configuration
The Tebex secret is configured using the server-only sv_tebexSecret convar and should not be placed inside the shared configuration file.
FiveM Boxing System
Zindro Boxing System
Bring competitive boxing to your FiveM server with a complete boxing experience featuring player challenges, multi-round fights, wagers, training, XP progression, rankings, detailed fighter statistics, and leaderboards.
Zindro Boxing turns your boxing gym into an interactive activity where players can train their character, challenge nearby fighters, build their record, climb through boxing ranks, compete for leaderboard positions, and even put money on the line.
Designed with a custom boxing-themed interface and support for ESX, QBCore, and QBox.
Key Features
✅ Player vs Player Boxing
Players can challenge other nearby players directly from the boxing interface and compete inside configured boxing rings.
✅ Multi-Round Fight System
Boxing matches include configurable rounds, round timers, countdowns, health tracking, knockouts, and winner handling.
✅ Player Challenge System
View nearby fighters, send boxing challenges, receive incoming challenges, accept or decline fights, and manage pending fight requests.
✅ Fight Queue System
If the boxing ring is already occupied, accepted fights can automatically enter a queue and begin when the ring becomes available.
✅ Wager System
Players can optionally place money on their fights.
Configure:
Minimum wager
Maximum wager
Money account
Enable/disable wagers
The winner receives the fight payout.
✅ Boxing XP & Progression
Players earn XP from:
Participating in fights
Winning fights
Knockouts
Boxing training
XP can be used to progress through configurable boxing ranks.
Default ranks include:
Rookie
Amateur
Prospect
Contender
Champion
✅ Training System
Players can use boxing training areas to improve their progression without entering a fight.
Training includes multiple drills such as:
Shadow boxing
Jab and guard drills
Heavy combinations
Footwork and conditioning
Training uses skill checks, animations, cooldowns, daily limits, and XP rewards.
✅ Training Station Reservations
Training positions are reserved while being used, preventing multiple players from occupying the same configured training station.
✅ Detailed Fighter Profile
Each player receives their own boxing profile containing useful statistics including:
Wins
Losses
Knockouts
XP
Rank
Leaderboard position
Win streak
Total fights
Punches thrown
Punch accuracy
Damage dealt
Time spent in the ring
Recent fight history
✅ Fighting Style Analysis
The system can display a fighter style based on their recorded boxing performance and combat statistics.
✅ Boxing Leaderboard
A global leaderboard ranks fighters using their boxing performance.
Players can compare:
Ranking
Wins
Losses
Win percentage
Rating
✅ Fight History
Recent fights are stored in the database, allowing players to view previous opponents, results, and fight outcomes.
✅ Knockout Tracking
Knockouts are recorded independently and contribute to fighter statistics, XP progression, and leaderboard rating.
✅ Live Fight HUD
During a match players receive a dedicated boxing HUD showing important fight information such as:
Current round
Fight timer
Fighter health
Opponent health
Countdown
Match winner
✅ Multiple Boxing Gyms
Additional boxing rings and training locations can be configured through config.lua.
Each gym can have its own:
Menu location
Ring centre
Fighter corners
Training locations
✅ Optional Boxing Gloves Requirement
Servers can optionally require players to own a configured boxing gloves item before participating.
✅ Framework Support
Supports:
ESX
QBCore
QBox
Framework detection can also be configured automatically.
✅ Database Saving
Player boxing progression and fight history are stored using oxmysql.
Why Use This Script?
Boxing activities are often limited to players simply punching each other with no real progression or purpose.
Zindro Boxing turns boxing into a complete server activity.
Players can build a boxing career, improve their statistics, train between fights, challenge other players, compete for rankings, place wagers, and try to become the top fighter on the server.
It works well as both a casual side activity and a competitive RP system.
Great For
Serious RP servers
Boxing gyms
Fight clubs
Underground fighting RP
Competitive server activities
Player tournaments
Casino or betting-style RP
Progression-based RP servers
Community events
Dependencies
ox_lib
oxmysql
Framework Support
ESX
QBCore
QBox
Player-Owned Money Laundering Business Script v2
💸 Zindro Money Laundering Business
Turn dirty money into clean profit with a fully immersive, player-owned laundering system built for modern FiveM servers.
This is not just a simple convert item script. It’s a complete business experience with employees, realistic processing stages, interior gameplay, and player-to-player interactions.
🏢 Player-Owned Business System
Players can purchase and own their own money laundering business.
• Buy and sell the business anytime
• Earn profits through operations
• Manage employees and control workflow
• Withdraw earnings from the office safe
Everything is persistent and stored in the database.
👥 Employee Management
Owners can build their own team.
• Hire nearby players
• Fire employees anytime
• Assign grades with custom roles
• Track employee performance
Each employee has stats like:
• Total money washed
• Total money collected
🧼 Realistic 3-Stage Laundering Process
A full immersive pipeline instead of instant conversion.
- Counting
Convert dirty money into processing items - Cutting
Process counted money further - Packing
Finalize into clean money with payouts
Each stage includes:
• Animations
• Props and scenes
• Timed progress
🤝 Street Exchange System
Employees can interact with other players directly.
• Target players to collect dirty money
• Send exchange requests
• Players accept or decline
• Clean money is given based on percentage
Adds real RP interaction instead of passive gameplay.
📦 Inventory Support
Supports:
• ox_inventory
• qb-inventory
Includes:
• Metadata-based money handling
• Smart stacking and splitting
• Automatic detection of inventory system
⚙️ Fully Configurable
Everything can be customized:
• Locations and interiors
• Processing durations
• Dirty money items
• Commission percentages
• Employee grades
• Interaction distances
📌 Dependencies
• QBCore / Qbox
• ox_lib
• oxmysql
• ox_target or qb-target
🔄 Framework Support
• QBCore
• Qbox
• ESX coming soon
🚀 Why This Script?
This might seem like a simple laundering script, but it’s actually a full business ecosystem.
From hiring staff to managing profits and running operations, it gives players a reason to engage, roleplay, and build something long-term on your server.
Player-Owned Taxi Business System Script
💰 Zindro Taxi Business System
Turn taxis into a real player-driven business with a fully immersive taxi company system built for modern FiveM roleplay servers.
This is not just another NPC taxi script. It’s a complete business ecosystem with employee management, live ride requests, distance-based earnings, stock systems, and realistic passenger interactions.
🏢 Player-Owned Taxi Business
Players can purchase and own their own taxi company.
• Buy and sell the business anytime
• Earn passive income from employee rides
• Manage stock and business operations
• Withdraw company earnings
• Turn taxis into a real economy feature
Everything is persistent and stored in the database.
👥 Employee Management
Owners can build and manage their own taxi workforce.
• Hire nearby players
• Fire employees anytime
• Assign custom grades and roles
• Track employee earnings
• Monitor ride activity and performance
Business owners can even integrate reports directly into Discord for easier management and analytics.
🚖 Realistic Taxi Gameplay
A full ride system designed for immersion and roleplay.
• Players can request taxis with custom notes
• Drivers receive live ride notifications
• Automatic waypoint routing system
• Yellow indicators for passenger and taxi visibility
• Dynamic fare system based on distance travelled
• Continuous payment during the ride
Passengers can also directly enter nearby taxis without needing to request a ride manually, making the system feel much more natural and realistic.
📦 Taxi Stock System
The business includes a stock-based vehicle system.
• Standard taxis require regular stock
• Premium taxis require premium fuel
• Employees must refill stock regularly
• Adds progression and management gameplay
This prevents the job from feeling repetitive and gives owners a reason to actively manage the company.
💸 Business Commission System
Drivers and business owners both earn money from completed rides.
• Drivers receive payment during trips
• Business receives a percentage share automatically
• Fully configurable commission system
• Creates passive income opportunities for owners
Perfect for servers with business auctions and player-run economies.
⚙️ Fully Configurable
Everything can be customized easily.
• Taxi locations and NPCs
• Fare prices and distance rates
• Vehicle options
• Premium taxi requirements
• Stock settings
• Commission percentages
• Outfit systems
• Ride request settings
📌 Dependencies
• QBCore / Qbox
• ox_lib
• oxmysql
• ox_target or qb-target
🔄 Framework Support
• QBCore
• Qbox
• ESX coming soon
🚀 Why This Script?
This script transforms taxis from a basic NPC interaction into a fully interactive business system.
Players can grind as drivers, owners can manage profits and employees, and passengers get a much more immersive transport experience across the city.
Whether you run a serious RP server or a business-focused economy s
Gang Clandestine – Timed Gang PvP Event System
🔥 Gang Clandestine Event System
Gang Clandestine is a competitive gang event system built for serious FiveM roleplay servers. This is not a passive farming script. It delivers structured gang-only PvP events where crews fight inside a controlled zone for limited, shared rewards.
Designed with performance, balance, and replayability in mind, the system encourages organized gang play, tactical positioning, and real risk during every event.
🔑 Key Features
✅ Scheduled Gang Events
Events start automatically on a schedule, creating consistent high-impact gang activity.
✅ Controlled PvP Zone
A single event zone is selected where participating gangs compete during the event window.
✅ Physical Loot Drops
Rewards spawn as collectible drops that must be fought over and claimed in-world.
✅ Gang Stash Rewards
All rewards are deposited into the gang stash, promoting teamwork over solo play.
✅ Live Event Timer & HUD
Players can track remaining time and event status in real time.
✅ Isolated Event Instance
Events run in a separate instance, keeping normal city gameplay unaffected.
✅ Configurable Gangs & Zones
Easily adjust participating gangs, event locations, timing, and rewards.
💥 Why Gang Clandestine
Gang Clandestine turns simple PvP into structured, high-risk gang competition. Every drop matters, positioning is critical, and teamwork decides who walks away with the rewards.
Perfect for servers looking to introduce controlled gang conflict, meaningful progression, and repeatable event-based gameplay.
🛒 Available now on Tebex
Bring competitive gang events to your server with Gang Clandestine.
Player-Owned Realistic Weapon Business & Black Market System
🔥 Preview Video COMING SOON
Zindro Realistic Weapon Business System is a fully immersive weapon economy solution built for serious FiveM roleplay servers.
This is not an infinite weapon shop or basic crafting script.
It introduces a true supply chain, business ownership, and risk-based progression, where every weapon sold has been crafted, stocked, and managed by real players.
Designed for realism, balance, and long-term replayability, this system forces gangs and businesses to operate like actual criminal enterprises.
🔑 Key Features
✅ Real Stock Weapon System
Weapons are not infinite.
Only weapons physically stored in the business stash can be sold to the public.
No stock = no sales.
✅ Business-Based Weapon Shops
Public players see a normal weapon shop interface, but behind the scenes it operates as a real business with:
Limited inventory
Employee-only crafting
Stock management
✅ Bunker Weapon Crafting
Employees must craft weapons inside a secured bunker.
Normal weapon crafting
Black market weapon crafting
Fully configurable recipes
Crafted weapons must be manually moved into the stock stash before they can be sold.
✅ Material & Contract System
Weapons require materials to craft.
Materials are earned through business contracts
No free crafting or instant restocks
Encourages organized teamwork and grinding
Creates a realistic supply chain economy.
✅ Black Market Integration
A separate black market crafting table allows:
Illegal weapon crafting
Restricted item lists
High-risk, high-reward progression
Fully configurable per server.
✅ Robbery-Based Illegal Materials
Illegal materials are obtained through robberies, not menus.
Military base robbery location
Multiple searchable crates
Only one crate contains illegal materials (randomized every run)
High risk with serious consequences
✅ Player-to-Player Weapon Sales
Employees can sell weapons directly to players.
Sales are tracked per employee
Money goes to the job/business account
Employees cannot sell to other employees
Perfect for RP-driven negotiations and black market deals.
✅ Employee Management System
Bosses gain full control of their operation.
Hire and fire employees
Track employee performance
Monitor crafts, contracts, sales, and income
Automatic database syncing when jobs change
✅ Job Account & Economy Balance
All weapon sales go directly to the business account.
Owners withdraw or reinvest funds
Contracts and expenses paid from business money
No personal money exploits
✅ Optimized & Framework Friendly
Built with performance and modularity in mind.
No heavy loops
Smart event-driven logic
Supports QBCore, QBox, ESX, and more
Easy to integrate into existing servers
💥 Why Zindro Weapon Business
This system transforms weapon shops into living criminal enterprises.
Every weapon has a story.
Every sale has consequences.
Every business decision matters.
Perfect for servers that want:
Realistic criminal progression
Long-term gang gameplay
Balanced weapon economies
Meaningful player interaction
🛠️ Installation
Drag and drop the resource into your server resources folder
Import the provided SQL file
Configure business settings in
config.luaEnsure the resource in
server.cfgRestart the server and begin operating your weapon business
Zindro Territory Warfare
Preview Video COMING SOON
🔥 Zindro Territory Warfare
Zindro Territory Warfare is an advanced gang territory control system built for serious FiveM roleplay servers. This is not a basic zone script. It delivers dynamic turf wars, strategic takeovers, and persistent gang dominance across the map.
Designed for performance, realism, and long-term replayability, this system encourages organized gang play, territorial strategy, and meaningful conflict between criminal groups.
🔑 Key Features
✅ Dynamic Territory Control
Capture, contest, and defend territories in real time with clear ownership states.
✅ Gang-Based Warfare System
Only authorized gangs can participate, ensuring structured and realistic turf wars.
✅ Live Contest Mechanics
Territories can be attacked, defended, and taken over through active player presence.
✅ Real-Time Ownership Updates
Territory control updates instantly for all players, creating visible power shifts.
✅ Police Awareness Integration
Territory conflicts can trigger law enforcement alerts, adding risk and consequences.
✅ Configurable Capture Rules
Adjust capture time, cooldowns, and player requirements to suit your server balance.
✅ Optimized for Performance
Built with efficiency in mind, avoiding heavy loops and unnecessary client load.
✅ Framework Compatibility
Supports QBCore, QBox, ESX, and more. Modular hooks allow easy integration with any server framework.
💥 Why Zindro Territory Warfare
This script transforms simple gang zones into a living power struggle. Every territory matters, every takeover has consequences, and every fight shapes the criminal landscape of your server.
Perfect for servers looking to create long-term gang rivalries, strategic gameplay, and immersive criminal progression.
🛒 Available now on Tebex! Elevate your server’s roleplay and criminal activities with this premium resource.
🛠️ Installation
Drag and drop the resource into your server resources folder
Import the provided SQL file
Configure territories and settings in
config.luaEnsure the resource in server.cfg
Restart the server and begin territory warfare
✅ Supports QBCore and QBox frameworks
Medical Disease System
🔬 Medical Disease System – Immersive Sickness & Infection Mechanics for FiveM
Transform the way health and realism work on your server with this fully dynamic medical disease system. From sneezing and vomiting to hallucinations and blackouts, zindro-MedicalDiseases adds a new layer of depth to every interaction—where even the weather or a crowded space could make someone sick.
Built for serious roleplay servers, this script introduces reputation-driven paramedic roles, transmission zones, protective gear logic, and NPC-reactive symptoms, all while integrating seamlessly with QBCore, Qbox, and ESX.
📽️ Preview: Coming soon
🔥 Key Features
🧬 Realistic Illness Mechanics – Includes environmental triggers, proximity-based spread, and randomized infections. Every setting is fully configurable.
😷 Protective Gear System – Masks and hats offer immunity. Without them, you're a walking biohazard.
🚑 Medical RP Integration – Only EMS can diagnose and treat illnesses. Random meds can be deadly—perfect for adding depth to hospital roleplay.
🧠 Dynamic Disease Effects – From blurred vision (delirium) to total blackouts, sneezing fits, hallucinations, and vomiting animations—each condition affects gameplay and immersion.
📈 Reputation-Based Paramedic Role – EMS become essential. Misdiagnosing or ignoring players can have real consequences.
🦠 COVID-25 Simulation Mode – Simulate a pandemic-like spread combining multiple illnesses, only avoidable with proper gear and treatment.
🌍 Zone-Based Spread – Create high-risk areas like hospitals, airports, or specific interiors with precise contamination zones.
🎛️ Fully Configurable – Adjust illness chance, cooldowns, spread radius, dispatch chance, and more via config.lua.
📢 Notification Integration – Supports ox, qb, qbox, okok, and esx notify systems. Players always know what’s going on.
🧪 Built-In Admin Tools
/checksickness [id]/removeimmunity [id]/test_coughing,/test_hallucination, etc. for debugging or RP testing.
🛠️ Upcoming Features
🩺 Custom Medic Items & Diagnosis Tools – Expanding hospital RP with medical tools, X-ray support, and diagnosis menus.
🧼 Infection Treatment Branches – Allow hospitals to track, isolate, and treat outbreaks with scripted logic.
Whether you're running a gritty city RP or a survival-based server, zindro-MedicalDiseases delivers the realism and challenge your playerbase has been craving.
🔹 Developed by Zindro-Developments
🛒 Get it now on Tebex and give your players a reason to fear the flu again.
Weapon Skin Market
(THIS PACKAGE HAS AN ENCRYPTION WITH CFX ESCROW SYSTEM)
Weapon Skin Market in FiveM
The weapon skin market in FiveM is an in-game menu where players can browse and select different skins for their guns. This feature allows players to customize their weapons with a variety of unique and colorful skins, enhancing their gameplay experience. The menu offers an extensive selection, ensuring that every player can find a skin that suits their style. Whether you're looking for a sleek, modern look or something more vibrant and eye-catching, the weapon skin market provides a diverse array of options to personalize your arsenal. This script is supported only for Qbcore and ESX framework.
Features
- Can be used for all weapons in the game
- Config file available for customization
- Active support from Team CODEIN
- Permission-based usage of the weapon skin menu for certain players only
- Ability to create new skins from any image link
Update 1.01
Default skins will be visible to other players
Command and open menu options are public now
Requirements
Qbcore Framework OR ESX latest Framework
Preview https://youtu.be/NWZV90GMS2s
Script Creator tony._.stark