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Paid Scripts

You will able to find all the Fivem Based Scripts in this category. We are working on Both Qbcore and Esx Framework

PlayerOwned 7/11 Stores with Stock and Robbery.

Shop Business

Player-Owned Store System for FiveM (QBCore)

A fully featured player-owned shop system that allows players to purchase, manage, and operate their own convenience stores.

Store owners must manage stock, pricing, and security, while criminals can attempt till or safe robberies, creating a dynamic economy and engaging roleplay experience.

Supports multiple stores, ownership transfers, stock runs, robberies, and admin-managed shops.


Core Features

Player-Owned Businesses

Players can purchase and operate stores as their own business.

  • Buy and sell shop ownership
  • List stores for sale to other players
  • Withdraw profits from the store till
  • Each store has its own stash, till, and robbery settings

Multiple Shop Locations

Create as many stores as you want directly from the config.

  • Supports 24/7 stores, LTD gas stations, and custom locations
  • Each shop has independent settings
  • Customizable sell points, stash locations, and robbery points

Stock Management System

Store owners must restock items to keep their shop running.

  • Manage stock via stash system
  • Set custom item prices
  • Use fixed prices or configurable pricing
  • Fully compatible with ox_inventory and qb-inventory

Customer Shop System

Players can purchase items directly from the store.

  • Shop UI opens at sell points
  • Purchases remove items from business stock
  • Sale money goes to the store owner or business account
  • Multiple money destinations supported

Till Robbery

Criminal players can rob the shop till.

  • Configurable robbery duration
  • Configurable cooldowns
  • Customizable robbery rewards
  • Optional dispatch system support

Supported dispatch systems:

  • ps-dispatch
  • cd_dispatch
  • core_dispatch
  • aty_dispatch
  • qs-dispatch

Safe Robbery

Safes can be robbed for larger rewards.

  • Pays a percentage of store stock value
  • Additional flat cash reward
  • Stock is reduced after robbery
  • Configurable cooldown and duration

Stock Runs

Store owners can perform supply runs to refill their business.

  • Choose small, medium, or large supply runs
  • Travel to pickup location
  • Collect supply crate
  • Deliver back to the store
  • Automatically refills stash

No physical inventory items required.


Admin Mode

Servers can disable player ownership and run shops as admin-managed stores.

Perfect for servers that want:

  • Standard NPC-style shops
  • Staff-managed stock systems
  • Non-player businesses

Requirements

  • QBCore
  • ox_lib
  • oxmysql
  • ox_inventory or qb-inventory
  • ox_target (recommended) or qb-target

Installation

  1. Import the included SQL file
    sql/install.sql
  2. Configure stores inside
    config.lua
  3. Set dispatch, notifications, and payment options in config.
  4. Ensure the resource starts after required dependencies.

Configuration Overview

Option

Description

PlayerOwnedShops

Enable or disable player ownership

SaleMoneyDestination

Where store income goes

Config.Shops

Configure each shop location

tillCoords

Till robbery location

safeCoords

Safe robbery location

stash

Business stash location


Optimized & Lightweight

  • Secure server-side transactions
  • Optimized loops and events
  • Configurable system
  • Easy integration with existing servers

Perfect For

  • Economy roleplay servers
  • Player-driven business systems
  • Criminal and police gameplay
  • Realistic convenience store gameplay

Author: Zindraven
Version: 1.0.0

QBCore ESX Qbox
10.00 USD

Advanced Family System

Zindro Family System

Bring organized family-based roleplay to your FiveM server with a clean, lightweight, and easy-to-use family management system built using ox_lib.

This resource allows staff to create and manage roleplay families with tiers, strikes, members, roles, invitations, allowances, events, family budget tracking, and playtime monitoring. It is designed for servers that want structured family RP without using heavy custom NUI panels.

Perfect for serious RP servers, gang-style family systems, mafia families, business families, civilian groups, or community-based roleplay organizations.


Key Features

✅ OX_LIB Based Menu System
Clean and lightweight menu flow using ox_lib, with no heavy NUI setup required.

✅ Admin Family Panel
Admins can create, manage, search, update, and delete families directly in-game.

✅ Family Creation System
Create families with custom names, leader IDs, leader roles, and tier selection.

✅ Tier System
Manage family progression using multiple tiers such as Unofficial, Tier One, Tier Two, and Tier Three.

✅ Strike System
Admins can add or remove strikes from families to help manage rule breaks and staff decisions.

✅ Member Management
View family members, ranks, online status, and playtime information.

✅ Invite System
Family leaders can invite players into the family using their player ID.

✅ Role System
Assign members to family roles such as Father, Mother, Son, Daughter, or custom configured roles.

✅ Allowance System
Create and manage family allowances for members, useful for family payments, rewards, or RP support.

✅ Family Budget
Track and manage family funds through the built-in budget system.

✅ Family Events
Create family events with descriptions, locations, dates, times, and waypoint support.

✅ Playtime Tracking
Track member playtime to help monitor activity and family involvement.

✅ Framework Support
Designed to support ESX, QBCore, and QBox depending on your server setup.

✅ Database Support
Uses oxmysql for reliable data saving.


Why Use This Script?

Many servers have gangs, groups, and families, but managing them manually can become messy. Zindro Family System gives your staff and players a structured way to handle family roleplay directly in-game.

It keeps everything simple, organized, and lightweight while still providing useful features for both staff and players.

No complicated UI build.
No unnecessary heavy systems.
Just a clean ox_lib-based family management resource.


Great For

Family RP servers
Gang and mafia RP
Civilian family groups
Business families
Community organizations
Serious roleplay servers
Staff-managed RP groups


Dependencies

ox_lib
oxmysql

Framework support depends on configuration:

ESX
QBCore
QBox


Installation

  1. Add the resource to your server resources folder.
  2. Import the SQL file into your database.
  3. Configure the script in config.lua.
  4. Ensure ox_lib and oxmysql are started before this resource.
  5. Add the resource to your server.cfg.

Example:

ensure ox_lib
ensure oxmysql
ensure zindro-family


QBCore ESX Qbox
10.00 USD

Elite Battle Pass

Zindro Battle Pass

Give your players a reason to stay active and progress throughout the season with a complete FiveM Battle Pass system featuring 100 levels, Free and Premium reward tracks, rotating missions, XP progression, seasonal leaderboards, vehicle rewards, and Tebex Premium integration.

Players can earn Battle Pass XP simply by playing the server and completing different activities, then progress through the season and claim rewards as they unlock new levels.

The system includes support for ESX, QBCore, and QBox, with configurable rewards and mission progression.


Key Features

✅ 100-Level Battle Pass

Create a complete seasonal progression system with up to 100 configured Battle Pass levels.

Each level can contain separate:

  • Free rewards

  • Premium rewards

The maximum level and XP required per level can also be configured.

✅ Free & Premium Reward Tracks

Every player can progress through the Free track while Premium players receive access to additional rewards.

This gives servers the option to provide regular progression while offering an additional Premium Battle Pass.

✅ Tebex Premium Integration

Premium Battle Pass access can be connected directly with Tebex.

Players can purchase the Premium package and redeem their Tebex Transaction ID through the Battle Pass interface.

The system includes purchase validation and protection against reusing already redeemed transactions.

✅ Secure Premium Redemption

Premium redemption includes server-side validation and can optionally verify that the Tebex purchase belongs to the player redeeming it.

Tebex secrets remain server-side rather than being placed inside shared configuration files.

✅ Season System

Create different Battle Pass seasons with configurable:

  • Season ID

  • Season name

  • Season expiration

  • Maximum level

  • XP required per level

The interface also displays the remaining season time to players.

✅ Mission System

Players can complete missions to earn additional Battle Pass XP.

The included system contains a large configurable mission pool with Daily, Weekly, and Season missions.

By default, active missions rotate from the available mission pool.

✅ Daily Missions

Daily objectives automatically rotate and can include activities such as:

  • Playing for a certain amount of time

  • Walking

  • Running

  • Sprinting

  • Driving

  • Swimming

  • Boating

  • Off-road driving

  • Reaching vehicle speeds

  • Jumping

  • Climbing

  • Parachuting

  • Staying alive

  • Claiming Battle Pass rewards

  • Earning XP

  • Gaining levels

  • Opening the Battle Pass

✅ Weekly Missions

Longer progression objectives provide larger XP rewards and give active players additional goals throughout the week.

✅ Season Missions

Long-term objectives remain available throughout the Battle Pass season, encouraging continued server activity and progression.

✅ Rotating Mission Selection

The script contains separate pools for Daily, Weekly, and Season objectives and automatically selects active missions based on the configured number of mission slots.

Default active slots include:

  • 4 Daily missions

  • 4 Weekly missions

  • 4 Season missions

These values can be changed in the configuration.

✅ Playtime XP

Players can automatically earn Battle Pass XP simply by spending time on the server.

The XP amount and interval are fully configurable.

✅ XP Progression

Battle Pass XP determines the player's current level and progression toward the next reward.

XP can come from:

  • Playtime

  • Missions

  • Configured rewards

  • Other server resources through the included XP export

  • Admin commands

✅ Multiple Reward Types

Configure different rewards throughout the Battle Pass.

Supported reward types include:

  • Cash

  • Bank money

  • Inventory items

  • Battle Pass XP

  • Vehicles

✅ Vehicle Rewards

Premium milestone levels can reward complete vehicles.

The included configuration demonstrates vehicle rewards at major progression milestones such as Levels 25, 50, and 100.

Vehicle models, labels, images, and garages can be configured.

✅ Automatic Garage Delivery

Vehicle rewards can be delivered to the player's configured garage, allowing them to receive permanent vehicle rewards from the Battle Pass.

✅ Reward Claiming System

Unlocked rewards can be claimed directly through the Battle Pass interface.

The system tracks Free and Premium rewards independently and prevents the same reward from being claimed repeatedly.

✅ Reward Delivery Protection

Reward claims are stored in the database to help prevent duplicate delivery and maintain reliable claim states.

✅ Season Leaderboard

Players can compare their Battle Pass progression through the built-in Season Rankings page.

The leaderboard displays progression including:

  • Player

  • Level

  • XP

  • Free or Premium status

✅ Modern Custom UI

The Battle Pass includes a complete custom interface with dedicated sections for:

  • Battle Pass progression

  • Missions

  • Rewards

  • Season rankings

  • Premium upgrade

  • Premium redemption

✅ Reward Preview

Players can select rewards from the progression track and preview what they will receive before claiming them.

✅ Inventory Image Support

Reward images can use your existing inventory item images.

The script supports configurations for:

  • ox_inventory

  • QB inventory

  • Native ESX inventory

✅ Admin Commands

Administrators have tools for managing and testing Battle Pass progression, including:

  • Adding XP

  • Setting player levels

  • Enabling/disabling Premium

  • Resetting player Battle Pass progress

  • Releasing pending reward claims

  • Testing Premium redemption

✅ XP Export

Other server resources can award Battle Pass XP through the provided server export.

This allows you to connect Battle Pass progression with other activities on your server such as:

  • Jobs

  • Events

  • Racing

  • Criminal activities

  • Minigames

  • Server events

  • Custom scripts

✅ Framework Support

Supports:

  • ESX

  • QBCore

  • QBox

Automatic framework detection is also available.

✅ Database Saving

Player progression, mission progress, claimed rewards, Premium status, and Tebex redemption information are stored using oxmysql.


Why Use This Script?

Keeping players active becomes much easier when they always have something to progress toward.

Zindro Battle Pass creates a long-term progression loop where players can earn XP, complete rotating objectives, unlock rewards, compete on seasonal rankings, and continue working toward higher Battle Pass levels.

Servers can also offer a Premium track through Tebex while still keeping a complete Free progression path available to everyone.


Great For

Serious RP servers
Economy servers
Community servers
Seasonal server updates
Player retention systems
Progression-focused servers
Tebex monetization
Server events
Reward systems
Long-term player engagement


Dependencies

  • ox_lib

  • oxmysql

  • OneSync

A supported framework is also required.


Framework Support

  • ESX

  • QBCore

  • QBox


Inventory Support

  • ox_inventory

  • QB inventory

  • Native ESX inventory

Inventory handling can be configured automatically depending on your server setup.


Premium / Tebex Support

Premium Battle Pass access can be connected to a Tebex package.

The system supports:

  • Tebex Transaction ID redemption

  • Premium package validation

  • Optional buyer matching

  • Protection against reused transactions

  • Server-side Tebex secret configuration

The Tebex secret is configured using the server-only sv_tebexSecret convar and should not be placed inside the shared configuration file.




QBCore ESX Qbox
10.00 USD

FiveM Boxing System

Zindro Boxing System

Bring competitive boxing to your FiveM server with a complete boxing experience featuring player challenges, multi-round fights, wagers, training, XP progression, rankings, detailed fighter statistics, and leaderboards.

Zindro Boxing turns your boxing gym into an interactive activity where players can train their character, challenge nearby fighters, build their record, climb through boxing ranks, compete for leaderboard positions, and even put money on the line.

Designed with a custom boxing-themed interface and support for ESX, QBCore, and QBox.


Key Features

✅ Player vs Player Boxing

Players can challenge other nearby players directly from the boxing interface and compete inside configured boxing rings.

✅ Multi-Round Fight System

Boxing matches include configurable rounds, round timers, countdowns, health tracking, knockouts, and winner handling.

✅ Player Challenge System

View nearby fighters, send boxing challenges, receive incoming challenges, accept or decline fights, and manage pending fight requests.

✅ Fight Queue System

If the boxing ring is already occupied, accepted fights can automatically enter a queue and begin when the ring becomes available.

✅ Wager System

Players can optionally place money on their fights.

Configure:

  • Minimum wager

  • Maximum wager

  • Money account

  • Enable/disable wagers

The winner receives the fight payout.

✅ Boxing XP & Progression

Players earn XP from:

  • Participating in fights

  • Winning fights

  • Knockouts

  • Boxing training

XP can be used to progress through configurable boxing ranks.

Default ranks include:

  • Rookie

  • Amateur

  • Prospect

  • Contender

  • Champion

✅ Training System

Players can use boxing training areas to improve their progression without entering a fight.

Training includes multiple drills such as:

  • Shadow boxing

  • Jab and guard drills

  • Heavy combinations

  • Footwork and conditioning

Training uses skill checks, animations, cooldowns, daily limits, and XP rewards.

✅ Training Station Reservations

Training positions are reserved while being used, preventing multiple players from occupying the same configured training station.

✅ Detailed Fighter Profile

Each player receives their own boxing profile containing useful statistics including:

  • Wins

  • Losses

  • Knockouts

  • XP

  • Rank

  • Leaderboard position

  • Win streak

  • Total fights

  • Punches thrown

  • Punch accuracy

  • Damage dealt

  • Time spent in the ring

  • Recent fight history

✅ Fighting Style Analysis

The system can display a fighter style based on their recorded boxing performance and combat statistics.

✅ Boxing Leaderboard

A global leaderboard ranks fighters using their boxing performance.

Players can compare:

  • Ranking

  • Wins

  • Losses

  • Win percentage

  • Rating

✅ Fight History

Recent fights are stored in the database, allowing players to view previous opponents, results, and fight outcomes.

✅ Knockout Tracking

Knockouts are recorded independently and contribute to fighter statistics, XP progression, and leaderboard rating.

✅ Live Fight HUD

During a match players receive a dedicated boxing HUD showing important fight information such as:

  • Current round

  • Fight timer

  • Fighter health

  • Opponent health

  • Countdown

  • Match winner

✅ Multiple Boxing Gyms

Additional boxing rings and training locations can be configured through config.lua.

Each gym can have its own:

  • Menu location

  • Ring centre

  • Fighter corners

  • Training locations

✅ Optional Boxing Gloves Requirement

Servers can optionally require players to own a configured boxing gloves item before participating.

✅ Framework Support

Supports:

  • ESX

  • QBCore

  • QBox

Framework detection can also be configured automatically.

✅ Database Saving

Player boxing progression and fight history are stored using oxmysql.


Why Use This Script?

Boxing activities are often limited to players simply punching each other with no real progression or purpose.

Zindro Boxing turns boxing into a complete server activity.

Players can build a boxing career, improve their statistics, train between fights, challenge other players, compete for rankings, place wagers, and try to become the top fighter on the server.

It works well as both a casual side activity and a competitive RP system.


Great For

Serious RP servers
Boxing gyms
Fight clubs
Underground fighting RP
Competitive server activities
Player tournaments
Casino or betting-style RP
Progression-based RP servers
Community events


Dependencies

  • ox_lib

  • oxmysql


Framework Support

  • ESX

  • QBCore

  • QBox




QBCore ESX Qbox
10.00 USD

Player-Owned Money Laundering Business Script v2

💸 Zindro Money Laundering Business

Turn dirty money into clean profit with a fully immersive, player-owned laundering system built for modern FiveM servers.

This is not just a simple convert item script. It’s a complete business experience with employees, realistic processing stages, interior gameplay, and player-to-player interactions.


🏢 Player-Owned Business System

Players can purchase and own their own money laundering business.

• Buy and sell the business anytime
• Earn profits through operations
• Manage employees and control workflow
• Withdraw earnings from the office safe

Everything is persistent and stored in the database.


👥 Employee Management

Owners can build their own team.

• Hire nearby players
• Fire employees anytime
• Assign grades with custom roles
• Track employee performance

Each employee has stats like:
• Total money washed
• Total money collected


🧼 Realistic 3-Stage Laundering Process

A full immersive pipeline instead of instant conversion.

  1. Counting
    Convert dirty money into processing items
  2. Cutting
    Process counted money further
  3. Packing
    Finalize into clean money with payouts

Each stage includes:
• Animations
• Props and scenes
• Timed progress


🤝 Street Exchange System

Employees can interact with other players directly.

• Target players to collect dirty money
• Send exchange requests
• Players accept or decline
• Clean money is given based on percentage

Adds real RP interaction instead of passive gameplay.


📦 Inventory Support

Supports:

• ox_inventory
• qb-inventory

Includes:
• Metadata-based money handling
• Smart stacking and splitting
• Automatic detection of inventory system


⚙️ Fully Configurable

Everything can be customized:

• Locations and interiors
• Processing durations
• Dirty money items
• Commission percentages
• Employee grades
• Interaction distances


📌 Dependencies

• QBCore / Qbox
• ox_lib
• oxmysql
• ox_target or qb-target


🔄 Framework Support

• QBCore
• Qbox
• ESX coming soon


🚀 Why This Script?

This might seem like a simple laundering script, but it’s actually a full business ecosystem.

From hiring staff to managing profits and running operations, it gives players a reason to engage, roleplay, and build something long-term on your server.

QBCore ESX Qbox
10.00 USD

Player-Owned Taxi Business System Script


💰 Zindro Taxi Business System

Turn taxis into a real player-driven business with a fully immersive taxi company system built for modern FiveM roleplay servers.

This is not just another NPC taxi script. It’s a complete business ecosystem with employee management, live ride requests, distance-based earnings, stock systems, and realistic passenger interactions.


🏢 Player-Owned Taxi Business

Players can purchase and own their own taxi company.

• Buy and sell the business anytime
• Earn passive income from employee rides
• Manage stock and business operations
• Withdraw company earnings
• Turn taxis into a real economy feature

Everything is persistent and stored in the database.


👥 Employee Management

Owners can build and manage their own taxi workforce.

• Hire nearby players
• Fire employees anytime
• Assign custom grades and roles
• Track employee earnings
• Monitor ride activity and performance

Business owners can even integrate reports directly into Discord for easier management and analytics.


🚖 Realistic Taxi Gameplay

A full ride system designed for immersion and roleplay.

• Players can request taxis with custom notes
• Drivers receive live ride notifications
• Automatic waypoint routing system
• Yellow indicators for passenger and taxi visibility
• Dynamic fare system based on distance travelled
• Continuous payment during the ride

Passengers can also directly enter nearby taxis without needing to request a ride manually, making the system feel much more natural and realistic.


📦 Taxi Stock System

The business includes a stock-based vehicle system.

• Standard taxis require regular stock
• Premium taxis require premium fuel
• Employees must refill stock regularly
• Adds progression and management gameplay

This prevents the job from feeling repetitive and gives owners a reason to actively manage the company.


💸 Business Commission System

Drivers and business owners both earn money from completed rides.

• Drivers receive payment during trips
• Business receives a percentage share automatically
• Fully configurable commission system
• Creates passive income opportunities for owners

Perfect for servers with business auctions and player-run economies.


⚙️ Fully Configurable

Everything can be customized easily.

• Taxi locations and NPCs
• Fare prices and distance rates
• Vehicle options
• Premium taxi requirements
• Stock settings
• Commission percentages
• Outfit systems
• Ride request settings


📌 Dependencies

• QBCore / Qbox
• ox_lib
• oxmysql
• ox_target or qb-target


🔄 Framework Support

• QBCore
• Qbox
• ESX coming soon


🚀 Why This Script?

This script transforms taxis from a basic NPC interaction into a fully interactive business system.

Players can grind as drivers, owners can manage profits and employees, and passengers get a much more immersive transport experience across the city.

Whether you run a serious RP server or a business-focused economy s

QBCore ESX Qbox
10.00 USD

Gang Clandestine – Timed Gang PvP Event System

🔥 Gang Clandestine Event System

Gang Clandestine is a competitive gang event system built for serious FiveM roleplay servers. This is not a passive farming script. It delivers structured gang-only PvP events where crews fight inside a controlled zone for limited, shared rewards.

Designed with performance, balance, and replayability in mind, the system encourages organized gang play, tactical positioning, and real risk during every event.


🔑 Key Features

✅ Scheduled Gang Events
Events start automatically on a schedule, creating consistent high-impact gang activity.

✅ Controlled PvP Zone
A single event zone is selected where participating gangs compete during the event window.

✅ Physical Loot Drops
Rewards spawn as collectible drops that must be fought over and claimed in-world.

✅ Gang Stash Rewards
All rewards are deposited into the gang stash, promoting teamwork over solo play.

✅ Live Event Timer & HUD
Players can track remaining time and event status in real time.

✅ Isolated Event Instance
Events run in a separate instance, keeping normal city gameplay unaffected.

✅ Configurable Gangs & Zones
Easily adjust participating gangs, event locations, timing, and rewards.


💥 Why Gang Clandestine
Gang Clandestine turns simple PvP into structured, high-risk gang competition. Every drop matters, positioning is critical, and teamwork decides who walks away with the rewards.

Perfect for servers looking to introduce controlled gang conflict, meaningful progression, and repeatable event-based gameplay.

🛒 Available now on Tebex
Bring competitive gang events to your server with Gang Clandestine.

✅ Supports QBCore and QBox frameworks
QBCore ESX Qbox
10.00 USD

Player-Owned Realistic Weapon Business & Black Market System

🔥 Preview Video COMING SOON


Zindro Realistic Weapon Business System is a fully immersive weapon economy solution built for serious FiveM roleplay servers.

This is not an infinite weapon shop or basic crafting script.

It introduces a true supply chain, business ownership, and risk-based progression, where every weapon sold has been crafted, stocked, and managed by real players.

Designed for realism, balance, and long-term replayability, this system forces gangs and businesses to operate like actual criminal enterprises.


🔑 Key Features

✅ Real Stock Weapon System

Weapons are not infinite.
Only weapons physically stored in the business stash can be sold to the public.

No stock = no sales.


✅ Business-Based Weapon Shops

Public players see a normal weapon shop interface, but behind the scenes it operates as a real business with:

  • Limited inventory

  • Employee-only crafting

  • Stock management


✅ Bunker Weapon Crafting

Employees must craft weapons inside a secured bunker.

  • Normal weapon crafting

  • Black market weapon crafting

  • Fully configurable recipes

Crafted weapons must be manually moved into the stock stash before they can be sold.


✅ Material & Contract System

Weapons require materials to craft.

  • Materials are earned through business contracts

  • No free crafting or instant restocks

  • Encourages organized teamwork and grinding

Creates a realistic supply chain economy.


✅ Black Market Integration

A separate black market crafting table allows:

  • Illegal weapon crafting

  • Restricted item lists

  • High-risk, high-reward progression

Fully configurable per server.


✅ Robbery-Based Illegal Materials

Illegal materials are obtained through robberies, not menus.

  • Military base robbery location

  • Multiple searchable crates

  • Only one crate contains illegal materials (randomized every run)

  • High risk with serious consequences


✅ Player-to-Player Weapon Sales

Employees can sell weapons directly to players.

  • Sales are tracked per employee

  • Money goes to the job/business account

  • Employees cannot sell to other employees

Perfect for RP-driven negotiations and black market deals.


✅ Employee Management System

Bosses gain full control of their operation.

  • Hire and fire employees

  • Track employee performance

  • Monitor crafts, contracts, sales, and income

  • Automatic database syncing when jobs change


✅ Job Account & Economy Balance

All weapon sales go directly to the business account.

  • Owners withdraw or reinvest funds

  • Contracts and expenses paid from business money

  • No personal money exploits


✅ Optimized & Framework Friendly

Built with performance and modularity in mind.

  • No heavy loops

  • Smart event-driven logic

  • Supports QBCore, QBox, ESX, and more

  • Easy to integrate into existing servers


💥 Why Zindro Weapon Business

This system transforms weapon shops into living criminal enterprises.

Every weapon has a story.
Every sale has consequences.
Every business decision matters.

Perfect for servers that want:

  • Realistic criminal progression

  • Long-term gang gameplay

  • Balanced weapon economies

  • Meaningful player interaction


🛠️ Installation

  • Drag and drop the resource into your server resources folder

  • Import the provided SQL file

  • Configure business settings in config.lua

  • Ensure the resource in server.cfg

  • Restart the server and begin operating your weapon business

QBCore ESX Qbox
12.00 USD

Zindro Territory Warfare

Preview Video COMING SOON

🔥 Zindro Territory Warfare 

Zindro Territory Warfare is an advanced gang territory control system built for serious FiveM roleplay servers. This is not a basic zone script. It delivers dynamic turf wars, strategic takeovers, and persistent gang dominance across the map.

Designed for performance, realism, and long-term replayability, this system encourages organized gang play, territorial strategy, and meaningful conflict between criminal groups.


🔑 Key Features

✅ Dynamic Territory Control
Capture, contest, and defend territories in real time with clear ownership states.

✅ Gang-Based Warfare System
Only authorized gangs can participate, ensuring structured and realistic turf wars.

✅ Live Contest Mechanics
Territories can be attacked, defended, and taken over through active player presence.

✅ Real-Time Ownership Updates
Territory control updates instantly for all players, creating visible power shifts.

✅ Police Awareness Integration
Territory conflicts can trigger law enforcement alerts, adding risk and consequences.

✅ Configurable Capture Rules
Adjust capture time, cooldowns, and player requirements to suit your server balance.

✅ Optimized for Performance
Built with efficiency in mind, avoiding heavy loops and unnecessary client load.

✅ Framework Compatibility
Supports QBCore, QBox, ESX, and more. Modular hooks allow easy integration with any server framework.


💥 Why Zindro Territory Warfare

This script transforms simple gang zones into a living power struggle. Every territory matters, every takeover has consequences, and every fight shapes the criminal landscape of your server.

Perfect for servers looking to create long-term gang rivalries, strategic gameplay, and immersive criminal progression.

🛒 Available now on Tebex! Elevate your server’s roleplay and criminal activities with this premium resource.


🛠️ Installation

  1. Drag and drop the resource into your server resources folder

  2. Import the provided SQL file

  3. Configure territories and settings in config.lua

  4. Ensure the resource in server.cfg

  5. Restart the server and begin territory warfare

✅ Supports QBCore and QBox frameworks

QBCore ESX Qbox
10.00 USD

Medical Disease System

🔬 Medical Disease System – Immersive Sickness & Infection Mechanics for FiveM
Transform the way health and realism work on your server with this fully dynamic medical disease system. From sneezing and vomiting to hallucinations and blackouts, zindro-MedicalDiseases adds a new layer of depth to every interaction—where even the weather or a crowded space could make someone sick.

Built for serious roleplay servers, this script introduces reputation-driven paramedic roles, transmission zones, protective gear logic, and NPC-reactive symptoms, all while integrating seamlessly with QBCore, Qbox, and ESX.

📽️ Preview: Coming soon


🔥 Key Features

🧬 Realistic Illness Mechanics – Includes environmental triggers, proximity-based spread, and randomized infections. Every setting is fully configurable.

😷 Protective Gear System – Masks and hats offer immunity. Without them, you're a walking biohazard.

🚑 Medical RP Integration – Only EMS can diagnose and treat illnesses. Random meds can be deadly—perfect for adding depth to hospital roleplay.

🧠 Dynamic Disease Effects – From blurred vision (delirium) to total blackouts, sneezing fits, hallucinations, and vomiting animations—each condition affects gameplay and immersion.

📈 Reputation-Based Paramedic Role – EMS become essential. Misdiagnosing or ignoring players can have real consequences.

🦠 COVID-25 Simulation Mode – Simulate a pandemic-like spread combining multiple illnesses, only avoidable with proper gear and treatment.

🌍 Zone-Based Spread – Create high-risk areas like hospitals, airports, or specific interiors with precise contamination zones.

🎛️ Fully Configurable – Adjust illness chance, cooldowns, spread radius, dispatch chance, and more via config.lua.

📢 Notification Integration – Supports ox, qb, qbox, okok, and esx notify systems. Players always know what’s going on.

🧪 Built-In Admin Tools

  • /checksickness [id]

  • /removeimmunity [id]

  • /test_coughing, /test_hallucination, etc. for debugging or RP testing.


🛠️ Upcoming Features
🩺 Custom Medic Items & Diagnosis Tools – Expanding hospital RP with medical tools, X-ray support, and diagnosis menus.
🧼 Infection Treatment Branches – Allow hospitals to track, isolate, and treat outbreaks with scripted logic.


Whether you're running a gritty city RP or a survival-based server, zindro-MedicalDiseases delivers the realism and challenge your playerbase has been craving.

🔹 Developed by Zindro-Developments
🛒 Get it now on Tebex and give your players a reason to fear the flu again.

QBCore ESX Qbox
10.00 USD

Weapon Skin Market

(THIS PACKAGE HAS AN ENCRYPTION  WITH CFX ESCROW SYSTEM)
Weapon Skin Market in FiveM
The weapon skin market in FiveM is an in-game menu where players can browse and select different skins for their guns. This feature allows players to customize their weapons with a variety of unique and colorful skins, enhancing their gameplay experience. The menu offers an extensive selection, ensuring that every player can find a skin that suits their style. Whether you're looking for a sleek, modern look or something more vibrant and eye-catching, the weapon skin market provides a diverse array of options to personalize your arsenal. This script is supported only for Qbcore and ESX framework.

Features

- Can be used for all weapons in the game

- Config file available for customization

- Active support from Team CODEIN

- Permission-based usage of the weapon skin menu for certain players only

- Ability to create new skins from any image link

Update 1.01

Default skins will be visible to other players

Command and open menu options are public now

Requirements
Qbcore Framework OR ESX latest Framework
Preview https://youtu.be/NWZV90GMS2s

Script Creator   tony._.stark






QBCore ESX Qbox
10.00 USD